<p>Scopely is looking for a <strong>Senior Combat Designer</strong> to join our Star Trek Fleet Command team, based in Dublin or Barcelona (hybrid) or remotely from London.</p> <p>At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.</p> <p><strong>Star Trek Fleet Command</strong> is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market. Our next chapter is bold: we’re evolving the traditional 4X experience in STFC&nbsp; — and we need thrilling new combat experiences to power that next step.</p> <h3><strong>What You Will Do</strong></h3> <p>As a Senior Combat Designer on STFC, you’ll be a key contributor in shaping the long-term combat, gameplay, and player experiences that define how millions of players experience growth and mastery.</p> <ul> <li>Own the design and balance of combat gameplay that support strategic player decisions across PvE, PvP, and co-op content</li> <li>Build and refine novel gameplay experiences focused on officers, ship tech, ships, and hostile challenges</li> <li>Create systemic combat experiences that foster meaningful player agency and long-term investment</li> <li>Use tools (Excel, Google Sheets) to model combat challenge, economic loops and progression pacing</li> <li>Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre</li> <li>Evaluate performance using data, player feedback, and your own playtest experience</li> <li>Design for scale: plan for long-term content extensibility and system health</li> <li>Mentor junior designers and help strengthen combat design across the organisation</li> </ul> <h3><strong>What We're Looking For</strong></h3> <ul> <li>A deep passion for combat and gameplay design</li> <li>6+ years of experience designing combat and gameplay systems for live, F2P games (preferably MMO, 4X, or strategy genres)</li> <li>Strong ownership mindset – you can own a feature or content stream from vision to launch to iteration</li> <li>A proven track record of delivering features that balance player fun, engagement, and monetisation</li> <li>Comfort with KPI targets and using data to inform balance or tuning adjustments</li> <li>Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow</li> <li>Experience working cross-functionally and navigating live production environments</li> <li>A positive, thoughtful, and collaborative approach to game development</li> </ul> <h3><strong>Bonus Points</strong></h3> <ul> <li>Experience mentoring or leading junior designers</li> <li>Familiarity with SQL, scripting, or simulation tools</li> <li>Character collection or squad RPG experiences</li> <li>Exposure to live ops systems, event design, or server lifecycle planning</li> <li>Love for Star Trek, sci-fi, or highly strategic social games</li> <li>Previous work on alliance or co-op gameplay in large-scale games</li> </ul> <p>At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! &nbsp; We are committed to creating a divers…
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Senior Combat Designer
Scopely
GB - LondonOn-siteOct 1, 2026via Arbeitnow
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